GENASI
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water — these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
Genasi Subraces
Fire Genasi
Mixed Habitat
Earth Genasi
Mixed Habitat
Air Genasi
Surface
Water Genasi
Surface
!WARNING!:
If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.
*Exceptions exist if there is a DM or event that invites player to these places*
!WARNING!:
As a surface race, if you visit or live in the underdark, please expect aggression if you are caught. If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL. *Exceptions exist if there is a DM or event that invites player to these places*

Fire Genasi
(Mixed Habitat)

Fire genasi are born of mortal bloodlines touched by the Elemental Plane of Fire, often tracing their heritage to efreet, powerful fire spirits, or ancient elemental pacts. Their skin may glow like embers, their hair flicker like flame, and their eyes burn with an inner light. Passionate and intense, they are known for strong emotions—quick to anger, but equally quick to laugh or love.
Many feel a restless heat within, driving them toward action, ambition, or adventure. Some struggle to control their temper, while others channel their inner fire into focused determination. Fire genasi often stand out in colder lands, both for their warmth and their striking appearance.
Whether wandering mercenaries, devoted clerics of flame, or proud heirs of elemental power, fire genasi carry the spark of creation—and destruction—within their souls.
Biological Traits
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Build: Lean and lithe. Fire Genasi often have a dynamic, energetic presence.
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Eye Color: Fiery red, orange, or yellow, often appearing as if flames are dancing within them.
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Hair Color: Bright red, orange, or yellow, resembling flames or embers. Some Fire Genasi have hair that flickers and moves like real fire.
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Skin Color: Ranges from deep red to a glowing ember-like orange, or even ashen gray. Some Fire Genasi have skin that is warm to the touch or even hot.
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Distinguishing Features: Fire Genasi often emit a faint, smoky aroma and their hair and eyes have a fiery glow. Their skin might crackle with energy, and they sometimes leave scorch marks where they walk.
Racial Traits
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Lifespan: Fire Genasi mature at the same rate as humans and can live up to 120 years.
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Height: Medium. Fire Genasi typically stand between 160 - 190 cm tall.
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Alignment: Often chaotic neutral, reflecting the unpredictable and passionate nature of fire. However, individual alignments can vary widely.
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Languages: Common and Primordial.
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Speed: 4 tiles
PERKS
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Source Book: Mordenkainen Presents: Monsters of the Multiverse (MPMM)
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Specialist: Choose one from these and increase it by +1:
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Constitution
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Intelligence
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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Fire Resistance:
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You have resistance to fire damage.
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Reach to the Blaze:
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You know the Fire Bolt cantrip. Starting at Novice level, you can cast the burning hands spell with this trait. Starting at Adept level, you can also cast the flame blade spell with this trait, without a material component. Once you cast burning hands or flame blade with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
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Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (It will grab the highest one from those three).
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Earth Genasi
(Mixed Habitat)

Earth genasi descend from mortals touched by the Elemental Plane of Earth, their bloodline often marked by dao, ancient elemental forces, or long-forgotten pacts. Their skin may resemble stone, crystal, or packed soil, and their eyes can gleam like polished gems. Solid and enduring, they carry the quiet strength of mountains within them.
Patient and steadfast, earth genasi are known for resilience and practicality. They are slow to anger, but once roused, their resolve is nearly unbreakable. Many feel a deep connection to stone, metal, and the enduring bones of the world.
Whether serving as stalwart guardians, skilled artisans, or unshakable warriors, earth genasi embody stability, perseverance, and the ancient power of the earth itself.
Biological Traits
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Build: Sturdy and muscular. Earth Genasi often have a solid, grounded presence.
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Eye Color: Brown, green, or black, sometimes appearing as if flecks of stone or soil are embedded within them.
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Hair Color: Dark brown, black, or the color of earth and stone, often looking coarse or rocky.
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Skin Color: Shades of earthy tones, including brown, gray, or a deep green, with a texture resembling stone or soil.
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Distinguishing Features: Earth Genasi often have rough, rocky skin and a grounded, solid aura. Their veins might appear like fissures in rock, sometimes faintly glowing with a deep inner light.
Racial Traits
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Lifespan: Earth Genasi mature at the same rate as humans and can live up to 120 years.
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Height: Medium. Earth Genasi typically stand between 160 - 190 cm tall.
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Alignment: Often lawful neutral, embodying the steady, unyielding nature of the earth. However, individual alignments can vary widely.
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Languages: Common and Primordial.
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Speed: 4 tiles
PERKS
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Source Book: Mordenkainen Presents: Monsters of the Multiverse (MPMM)
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Specialist: Choose one from these and increase it by +1:
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Strength
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Constitution
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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Earth Walk:
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You can move across difficult terrain made of earth or stone without expending extra movement.
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Merge with Stone:
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You know the blade ward cantrip. You regain the use when you finish a long rest. Starting at Adept level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can't do so again until you finish a long rest.
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Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (It will grab the highest one from those three).
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Water Genasi
(Surface)

Water genasi are born of mortal lineages touched by the Elemental Plane of Water, their ancestry often linked to marids, sea spirits, or ancient tides of magic. Their skin may shimmer in shades of blue or green, their hair flowing like seaweed in an unseen current, and their eyes deep as the ocean floor.
Adaptable and perceptive, water genasi move through life as fluidly as the tides. Some are calm and reflective as still pools, while others embody the fury of crashing waves. Emotions run deep within them, sometimes hidden beneath tranquil surfaces.
Whether roaming distant shores, navigating bustling ports, or guarding hidden reefs, water genasi carry the rhythm of the sea in their hearts—ever-changing, enduring, and powerful.
Biological Traits
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Build: Sleek and fluid. Water Genasi have a graceful, flowing presence.
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Eye Color: Shades of blue, green, or turquoise, often with a shimmering, liquid quality.
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Hair Color: Blue, green, or seafoam, often appearing as if it is perpetually wet or flowing like water.
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Skin Color: Pale blue, sea-green, or aqua, with a smooth and sometimes slightly moist texture.
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Distinguishing Features: Water Genasi often have hair that moves as if underwater and eyes that reflect the depths of the ocean. Their skin may glisten with moisture, and they sometimes leave damp footprints.
Racial Traits
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Lifespan: Water Genasi mature at the same rate as humans and live up to 120 years.
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Height: Medium. Water Genasi stand between 150 cm to 180 cm tall.
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Alignment: Water Genasi tend to be neutral, reflecting the adaptable and fluid nature of water. Most had no particular bent in alignment, preferring to avoid extremes However, individual alignments can vary widely.
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Languages: Common and Primordial.
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Speed: 4 tiles & swimming speed of 4 tiles
PERKS
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Source Book: Mordenkainen Presents: Monsters of the Multiverse (MPMM)
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Specialist: Choose one from these and increase it by +1:
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Constitution
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Wisdom
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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Acid Resistance:
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You have resistance to acid damage.
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Amphibious:
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You can breathe air and water.
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Call to the Wave.
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You know the acid splash cantrip. Starting at Novice level, you can cast the create or destroy water spell with this trait. Starting at Adept level, you can also cast the water walk spell with this trait, without requiring a material component. Once you cast create or destroy water or water walk with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
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Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (It will grab the highest one from those three)
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Air Genasi
(Surface)

Air genasi descend from mortals touched by the Elemental Plane of Air, their lineage often tied to djinn, sky spirits, or ancient elemental winds. Their hair may drift as if caught in a constant breeze, their skin pale as cloud or tinged with sky-blue, and their voices carry a faint echo like distant gusts.
Free-spirited and curious, air genasi value movement, thought, and independence. They dislike confinement and often feel an innate pull toward open skies and wide horizons. Quick in both body and mind, they can be playful as a summer breeze or fierce as a raging storm.
Whether wandering travelers, swift rogues, storm-souled sorcerers, or messengers between distant lands, air genasi embody freedom, change, and the untamed breath of the world.
Biological Traits
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Build: Air Genasi are usually slender and agile. Their bodies often have a light, almost ethereal quality to them.
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Eye Color: Their eyes are often shades of blue, gray, or white, sometimes appearing as if a storm or mist swirls within them.
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Hair Color: Air Genasi hair can be a variety of colors but often appears white, silver, or light blue. It may move as if stirred by an invisible breeze.
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Skin Color: Their skin tones range from pale blue to light gray, often with a faint, shimmery quality.
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Distinguishing Features: Air Genasi often have features that evoke the sky and wind, such as constantly moving hair, skin that seems to shimmer like a mirage, and a light, airy voice. Their presence is often accompanied by a faint, breezy sensation.
Racial Traits
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Lifespan: Air Genasi mature at the same rate as humans and live up to 120 years.
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Height: Medium. Air Genasi stand between 150 cm to 180 cm tall.
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Alignment: Air Genasi tend to be more chaotic due to their elemental nature, valuing freedom and flexibility. They can be of any alignment but often lean towards chaotic good or chaotic neutral.
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Languages: Common and Primordial.
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Speed: 4 tiles
PERKS
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Source Book: Mordenkainen Presents: Monsters of the Multiverse (MPMM)
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Specialist: Choose one from these and increase it by +1:
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Dexterity
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Constitution
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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​Lightning Resistance:
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You have resistance to lightning damage.
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Unending Breath:
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You can hold your breath indefinitely while you’re not incapacitated.
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Mingle with the Wind.
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You know the shocking grasp cantrip. Starting at Novice level, you can cast the feather fall spell with this trait, without requiring a material component. Starting Adept level, you can also cast the levitate spell with this trait, without requiring a material component. Once you cast feather fall or levitate with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
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Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (It will grab the highest one from those three).
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