REBORN
Death isn't always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they've been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
!WARNING!:
If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.
Exceptions exist if there is a DM or event that invites player to these places
Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back.
​
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before.
​
Maybe a physically painful moment. What mark or scar on your body does it relate to? A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way? You recall a childhood memory. What about that event or who you were still influences you? A memory brings with it the voice of someone once close to you. How do they advise you? [...]
​
Reborn might originate from circumstances similar to those of various undead or constructs. You were magically resurrected, but something went wrong. Stitches bind your body's mismatched pieces, and your memories come from multiple different lives. After clawing free from your grave, you realized you have no memories except for a single name. You were a necromancer's undead servant for years. One day, your consciousness returned.
Biological Traits
-
Build: Reborn are humanoid constructs, typically built to resemble their original race. They can vary widely in height and build depending on their original form.
-
Eye Color: Reborn eyes can be any color, often reflecting the colors of their original race.
-
Hair Color: Reborn may have hair if their original form did, typically matching their original color.
-
Skin Color: Reborn have skin made of artificial or magically enhanced materials, often appearing uniform in color and texture.
-
Distinguishing Features: Reborn are unmistakably constructs, with seamless joints, metallic or synthetic skin, and often a faint glow or hum of arcane energy. Their eyes may glow softly, and they lack the typical biological imperfections or features of their original race.
Lifespan: They are kinda dead already so... Until true death?
​
Height: Depends on what you were before deadge, duh.
​
Alignment: Reborn can have a wide range of alignments, depending on their experiences and the memories they retain from their previous life.
​
Languages: Common & 2 Languages of Choice (needs to make sense)
Speed: 4 tiles
Racial Traits
PERKS
-
Specialist:
-
​Choose one from any of the attributes and add +1 to it.​
-
-
Undead Body:
-
You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage
-
-
Deathless Nature:
-
You don't need to eat, drink, or breathe. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
-

Positive Views on other races
-
Artificers and Wizards: Reborn often form alliances with spellcasters who can help them understand their construct nature or enhance their abilities.
-
Other Constructs: Reborn may find kinship with other constructs or golems, sharing common experiences of artificial life.
Negative Views on other races
-
Anti-Magic Factions: Some individuals or organizations may view Reborn as aberrations or threats to natural order, particularly those focused on eliminating magical or artificial constructs.
-
Racial Purists: Some races or cultures may see Reborn as unnatural or abominations, leading to prejudice or hostility.
Common Gods
​Reborn may worship a variety of gods depending on their original race and cultural background. They are not bound to specific deities like some other races.
​
Note for clerics: ​
​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!
Roleplaying Tips
-
Embrace your character's unique perspective on life, as someone who has been reborn into a new form with memories of a past life. Consider how your character interacts with others who may not understand or trust their artificial nature. Use your character's background and memories to shape their personality and motivations, whether they seek to rediscover their lost humanity or embrace their new existence as a construct.




