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ELF
(High)

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.

!WARNING!:

As a surface race, if you visit or live in the underdark, please expect aggression if you are caught. If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.  Exceptions exist if there is a DM or event that invites player to these places

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Due to their longevity and strong ties to the otherworldly magic of the Feywild, high elves had a detached view of the world outside of their sphere. High elves as a whole had difficulty believing that the events occurring over mere "years" affected them in any major way, with the exception of major tragedies. High elves instead looked at things from a much longer perspective, unconcerned with anything that had consequences that stretched over anything less than decades. However, while some high elves were content to seclude themselves, others stalked the lands as champions battling the evil just outside of a high elven city's magical wards.

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This detached view of the world could make high elves seem distant and intimidating, not to mention haughty and arrogant. Furthermore, the powerful fey nature of high elves might frighten less magically talented races. High elves, however, took friendships quickly to heart and could react with rage when their compatriots are threatened. Combined with their general intelligence, bravery, and arcane power, this loyalty to friends made them formidable allies and dangerous enemies.

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Though perhaps haughty in their view of it, many felt a need to explore the world around them and were curious, particularly in their youth. However, the major tragedies (like the Time of Troubles and Spellplague) checked this adventurism to an extent and many high elves retreated into their strongholds where magical wards held off the evils around them. Overall, moon elves had a stronger impulse for exploration and discovery than sun elves or star elves, both of whom were more cautious in their dealings with the outside world.

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Most high elves trained themselves in the use of a longsword, a weapon important to their culture, religion, and heritage.

Biological Traits

  • Build: High Elves are slender and graceful, with a lithe and elegant physique.
     

  • Eye Color: High elven eyes were most commonly green, with sun elves commonly possessing golden eyes and moon elves commonly exhibiting blue hues.
     

  • Hair Color: Most high elves had black hair, with silvery hues common among moon elves while blond or copper hues were more common among the sun elves.
     

  • Skin Color: Most high elves were fair-skinned, though sun elven skin was a hue darker than that of the moon elves.
     

  • Distinguishing Features: High Elves possess refined, angular facial features with high cheekbones and elongated ears. They often carry themselves with an air of grace and nobility.

Lifespan:    High Elves mature at the same rate as humans but can live up to 750 years.

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Height: Medium. High Elves stand between 170 cm to 190 cm tall.

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Alignment: High Elves tend towards lawful and good alignments, valuing order, knowledge, and beauty. However, they can be of any alignment.

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Languages: Common, Elvish.


Speed: 4 tiles

Racial Traits

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Forgotten Realms site

PERKS

  • Specialist: Choose one from these and increase it by +1:

    • Dexterity

    • Intelligence

  • Darkvision:

    • You can see in the dark (unless source of light is present, you see shades of grey)

  • Keen Senses:

    • Your Perception skill is increased by 2

  • Fey Ancestry:

    • Immune to Sleep Magic and You have advantage on saving throws against being charmed

  • Trance:

    • High Elves don’t need to sleep. Instead, they meditate deeply for 4 hours a day.

  • Elf Weapon Training:

    • Proficiency with longswords, shortswords, shortbows, and longbows.

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Positive Views on other races

  • Other Elves: Kinship with Wood Elves, Dark Elves (extremely rarely), and other elven subraces due to shared heritage.
     

  • Humans: Especially those who value knowledge, magic, and art, forming alliances through shared interests and mutual respect.
     

  • Dwarves: Though sometimes grudgingly, High Elves and Dwarves often unite against common threats like orcs and goblinoids.
     

  • Gnomes: Especially rock gnomes, with whom they share a love for arcane knowledge and crafting.
     

  • Halflings: Peaceful and friendly, halflings often get along well with High Elves due to their mutual love for beauty and tranquility.

Negative Views on other races

  • Orcs: Historically antagonistic due to their chaotic and destructive nature, often clashing with the orderly and refined High Elves.
     

  • Goblinoids: Regular conflicts over territory and resources, with goblins, hobgoblins, and bugbears posing constant threats.
     

  • Drow (Dark Elves): A deep-seated enmity rooted in their divergent paths and opposing values.
     

  • Undead: High Elves' reverence for life and natural beauty makes them staunch opponents of undead creatures.
     

  • Evil Dragons: Particularly those that threaten their lands and people, such as black, green, and red dragons.

Common Gods

  • Corellon Larethian:

    • The primary deity of High Elves, Corellon is the god of magic, arts, and warfare. He is also the creator of the elven race.

    • Domains: Arcana, Light, War

  • Sehanine Moonbow:

    • Goddess of the moon, dreams, and autumn, Sehanine guides elves through their lives and transitions, including death.

    • Domains: Knowledge, Life

  • Labelas Enoreth:

    • The god of time, history, and philosophy, Labelas is revered by elves who seek wisdom and understanding of the past.

    • Domains: Knowledge, Time

  • Aerdrie Faenya:

    • The goddess of air, weather, and birds, Aerdrie is worshiped by High Elves who cherish the freedom of the skies.

    • Domains: Tempest, Nature

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Note for clerics: ​

​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!

Roleplaying Tips

High Elves are proud and graceful beings with a deep connection to magic and the natural world. When roleplaying a High Elf, emphasize their keen intellect, refined manners, and strong sense of duty to protect and preserve their culture and heritage. They value beauty, knowledge, and art, often seeking to improve themselves and the world around them. Remember, High Elves hold themselves to high standards and often expect the same from others, leading to both inspiring leadership and potential conflicts with those who do not meet their ideals.

DISCORD SERVER INVITE

  • Discord
  • Vector images by:  upklyak on Freepik

  • Any AI art is used per licensing rights

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