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DWARF
(Hill/Gold)

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs-these common threads unite all dwarves.

!WARNING!:

If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL. 

Exceptions exist if there is a DM or event that invites player to these places

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Gold dwarves, also known as hill dwarves, were the aloof, confident and sometimes proud subrace of dwarves that predominantly came from the Great Rift. They were known to be particularly stalwart warriors and shrewd traders. Gold dwarves were often trained specifically to battle the horrendous aberrations that were known to come from the Underdark.

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Hill dwarves were both materialistic and ritualistic, valuing themselves and others by what they possessed and by the reputation of their family. Hill dwarves were deeply conservative, rooting their values and beliefs in traditions that have survived for millennia even as the world changed around them. From infancy, Hill dwarves were taught that their life was determined by tradition, from what their profession should be to who they should marry. Hill dwarves who lacked faith in the old ways or who went so far as to challenge cultural taboos were seen as dangerous deviants unworthy of friendship or trust by the majority of gold dwarves, creating an enormous social pressure to conform.

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Humans who wandered into the hill dwarven strongholds might be surprised to find a people far more confident and secure in their future than most dwarves. Whereas the shield dwarves suffered serious setbacks during their history, the hill dwarves stood firm against the challenges thrown against them and so had few doubts about their place in the world. As a result, hill dwarves could come off as haughty and prideful, believing themselves culturally superior to all other races and lacking the fatalistic pessimism of their shield dwarven cousins.

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Hill dwarves were a deeply materialistic race who believed that the resources of the natural world existed only to serve the purpose of conscious beings. To a hill dwarf, there was no greater purpose than to fashion the minerals of the earth into things of beauty. Hill dwarf guilds took great care in their craftsmanship, often spending centuries to perfect their work and mark it distinctively as their own, a practice that was carried down to even the most simple tools, marking such items with detailed runes and carefully shaped flairs.

Biological Traits

  • Build: Stocky and robust, with strong muscular frames.
     

  • Eye Color: Typically brown or hazel, often with a keen and observant look.
     

  • Hair Color: Often black, brown, or red, sometimes graying with age.
     

  • Skin Color: Fair to ruddy complexion, weathered from years spent in the mountains.
     

  • Distinguishing Features: Hill dwarves are known for their stoutness and resilience, bearing a rugged appearance reflective of their lives in mountainous regions. They have broad faces, prominent brows, and often sport beards that are well-kept and occasionally adorned with metal clasps or beads. Their clothing and armor are practical, usually made from durable materials such as leather, chainmail, or scale armor.

Lifespan:    Hill dwarves mature at about the same rate as humans but live much longer, often reaching up to 350 years.

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Height: Medium. Hill dwarves typically stand about 120 to 130 cm tall

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Alignment: Most hill dwarves tend toward lawful alignments, valuing tradition, order, and the security of their communities. However, individual personalities can vary widely, with alignments spanning the entire spectrum.

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Languages: Common & Dwarvish


Speed: 4 tiles

Racial Traits

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Forgotten Realms site

PERKS

  • Specialist: Choose one from these and increase it by +1:

    • Constitution

    • Wisdom

  • Darkvision:

    • You can see in the dark (unless source of light is present, you see shades of grey)

  • Dwarven Resilience:

    • Advantage on saving throws against poison and resistance against poison damage.

  • Dwarven Combat Training:

    • Proficiency with Battle axe, Handaxe, Light hammer and Warhammer.

  • Dwarven Toughness:

    • You gain +3 Additional HP per Level.

  • Stonecunning.

    • Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check (4, 4, 6, 8), instead of your normal proficiency bonus.

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Positive Views on other races

  • Mountain Dwarves: Sharing a similar heritage and outlook, hill dwarves often ally with their mountain-dwelling kin for mutual defense and trade.
     

  • Gnomes (Rock Gnomes): Common allies in the mountains, gnomes and hill dwarves share a love for craftsmanship and often collaborate on mechanical and magical inventions.
     

  • Humans (Hillfolk): Hill dwarves living closer to human settlements frequently forge alliances with nearby human communities for trade and defense.

Negative Views on other races

  • Orcs and Goblinoids: Fierce enemies of dwarvenkind, orc tribes and goblin hordes often clash with hill dwarves over territory and resources.
     

  • Dragons: Due to their penchant for hoarding treasures, dragons are seen as dangerous adversaries by hill dwarves who seek to protect their ancestral wealth and territories.
     

  • Giants: Hill giants and other giant races pose threats to hill dwarf settlements in the mountains, leading to frequent conflicts over territory.

Common Gods

  • Moradin (The All-Father, Dwarffather):

    • The chief deity of the dwarven pantheon, Moradin is revered as the creator of the dwarven race, a protector of dwarvenkind, and a god of creation, smithing, and family.

  • Clangeddin Silverbeard (Father of Battle):

    • The dwarven god of war, known for his dedication to valor, combat prowess, and protection of dwarven warriors.

  • Sharindlar (Lady of Life):

    • The dwarven goddess of healing, mercy, and love, revered for her nurturing nature and role in blessing unions and births among dwarves.

  • Abbathor (Great Master of Greed):

    • The dwarven god of greed, trickery, and thieves, often worshipped by those who seek wealth through less honorable means.

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Note for clerics: ​

​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!

Roleplaying Tips

  •  Embrace the stoic and resilient nature of hill dwarves. Play up their strong sense of tradition and loyalty to family and clan, as well as their stubborn determination in the face of adversity. Show their deep appreciation for craftsmanship and their natural affinity for mining and forging. Navigate social interactions with a straightforward and honest approach, while also showcasing their occasional dry wit and humor among trusted companions.

DISCORD SERVER INVITE

  • Discord
  • Vector images by:  upklyak on Freepik

  • Any AI art is used per licensing rights

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