HUMANS
In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
!WARNING!:
If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.
Exceptions exist if there is a DM or event that invites player to these places
Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human's memory. They live fully in the present-making them well suited to the adventuring life-but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
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Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death's clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Biological Traits
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Build: Humans vary widely in height and build, with diverse body types from slender to robust.
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Eye Color: Human eye colors span the spectrum, including brown, hazel, green, blue, gray, and even uncommon shades like amber or violet.
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Hair Color: Similarly diverse, human hair ranges from black, brown, blonde, red, to more exotic colors influenced by genetics or dye.
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Skin Color: Human skin tones encompass a wide range, from pale white to deep ebony, with variations in between such as olive, tan, or golden hues.
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Distinguishing Features: Humans are known for their adaptability and variability, often lacking distinct physical traits that define other races. Their appearance is influenced heavily by regional, cultural, and individual factors, making each human unique in their own way.
Lifespan: Humans reach adulthood in their late teens and live less than a century.
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Height: Medium. Humans typically stand between 140 - 190 cm tall.
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Alignment: Humans are incredibly diverse in alignment, reflecting the broad spectrum of beliefs, values, and cultures they embody. They can be of any alignment, from lawful good to chaotic evil, depending on their upbringing, experiences, and personal choices.
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Languages: Common and +1 Player's Choice
Speed: 4 tiles
Racial Traits
Forgotten Realms site
PERKS
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Specialist: Choose one from any of the attributes and add +1 to it.
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Skills.
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You gain proficiency in two skill of your choice in which you aren’t already proficient.
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Positive Views on other races
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Dwarves: Humans often ally with dwarves due to mutual respect for craftsmanship, honor, and martial prowess.
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Elves: Known for their wisdom and magical abilities, elves and humans often form alliances to defend against common threats or pursue shared goals.
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Gnomes: Humans appreciate gnomes' ingenuity and curiosity, often forming alliances based on mutual interests in exploration and discovery.
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Good-aligned Deities: Followers of good deities often see humans as allies in the fight against evil and the protection of civilization.
Negative Views on other races
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Evil-aligned Factions: Humans aligned with good deities or causes may clash with evil factions seeking power or dominance.
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Monstrous Races: Orcs, goblins, and other monstrous races may view humans as invaders or threats to their territories.
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Cults and Dark Deities: Followers of dark deities like Bane or Lolth may see humans as obstacles to their nefarious plans and seek to eliminate them.
Common Gods
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Pelor (The Sun Father):
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Neutral good god of the sun, healing, and strength. Pelor is revered for his benevolence and life-giving powers.
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Corellon Larethian (Creator of the Elves):
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Chaotic good god of elves, magic, music, and arts. Corellon represents beauty, grace, and the arts.
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Moradin (Soul Forger):
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Lawful good god of dwarves, creation, and craftsmanship. Moradin embodies the virtues of honor, family, and hard work.
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Bane (The Black Lord):
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Lawful evil god of war, conquest, and tyranny. Bane is feared for his ruthless efficiency and desire for domination.
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Note for clerics: ​
​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!
Roleplaying Tips
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Humans are adaptable and versatile, capable of fitting into various roles and adapting to different environments. Embrace your character's diversity and open-mindedness, using it to bridge gaps between different races and cultures. Humans often value freedom, innovation, and personal achievement, striving to leave a mark on the world through their actions and decisions.




