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SVIRFNEBLIN
(Deep Gnomes)

Deep gnomes, called svirfneblin in their own language, were a gnome subrace that lived in the Underdark. While their surface cousins were known for their boundless optimism and cheerful mischief, the svirfneblin were serious and suspicious creatures. They survived in the Underdark by maintaining wariness of others and working hard to keep their underground society secret.

!WARNING!:
As an underdark race, if you visit or live in the surface, please expect aggression if you are caught. 
If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL. 

Exceptions exist if there is a DM or event that invites the player to these places

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The harsh conditions of life in the Underdark shaped gnome society in a number of unusual ways. Children were an extremely important part of deep gnome society, in part due to a low birthrate relative to the mortality rate. Deep gnome couples usually had fewer than four children and rarely more than six. Deep gnome mothers doted on their children obsessively, but not in such a way that inhibited their growth. When they reached adolescence, children were quickly apprenticed to masters in whatever trade they were expected to take on. Adulthood was less defined among deep gnomes than among their kin, with maturity commonly agreed upon to be the time at which a deep gnome started working full-time in a trade. Most males were miners or lapidaries, while females were the masters of the home, raising children, keeping the house tidy, gathering food, and preparing meals.

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Deep gnomes considered male and female gender roles equally important. Males were masters outside of the home and females were masters within. This concept of equal labor for either sex carried all the way to the top of svirfneblin society, with each city governed by a king and queen who ruled as equals. The king was often the head of the community's mining operations and defenses, while the queen was tasked with ensuring that the community had enough food and water to survive, while also handling the day in and day out bureaucracy. Significantly, the king and queen were rarely married to each another, but instead came into their positions independently, elected for life upon the death of their predecessor. Regardless of gender, there was no true conception of retirement among deep gnomes, who worked until they could physically work no more.

Biological Traits

  • Build: Deep Gnomes are small in stature. They have lean and wiry builds, suited for navigating the tight tunnels and rocky terrain of the Underdark with agility.
     

  • Eye Color: Eye colors among Deep Gnomes vary widely, but common colors include shades of gray, dark brown, and occasionally deep blue or green. Their eyes are large and sensitive to light, adapted for seeing in the dark.
     

  • Hair Color: Deep Gnomes typically have hair colors that blend well with their underground environment. Common hair colors include shades of gray, black, dark brown, and occasionally hues with a slight bluish or greenish tint.
     

  • Skin Color: Deep Gnomes have pale gray or stone-gray skin tones, helping them to blend into their rocky surroundings in the Underdark. Their skin may have a slightly mottled appearance, resembling the texture and coloration of granite or other types of stone.
     

  • Distinguishing Features: Deep gnomes have sharp facial features, including prominent cheekbones and angular jawlines. They often wear simple, practical clothing suited for underground survival, sometimes adorned with minerals or gems.

Lifespan:   Deep gnomes mature at a rate similar to humans but can live up to 200 years.

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Height: Small, approximately 90 to 110 centimeters.

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Alignment: Svirfneblin are generally lawful neutral, emphasizing order and discipline within their tightly-knit communities in the Underdark. Their lives are structured around survival and defense against the dangers of their underground realm.

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Languages: Common, Gnomish, Undercommon


Speed: 4 tiles

Racial Traits

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Forgotten Realms site

PERKS

  • Specialist: Choose one from these and increase it by +1:

    • Dexterity

    • Charisma

  • Darkvision:

    • You can see in the dark (unless source of light is present, you see shades of grey)

  • Gnomish Magic Resistance:

    • You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.

  • Svirfneblin Camouflage:

    • When you make a Dexterity (Stealth) check, you can make the check with advantage (You roll the skill twice). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

  • Gift of the Svirfneblin.

    • Starting at Novice level, you can cast the disguise self spell with this trait. Starting at Adept level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these using spell slots you have of the appropriate level.

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Positive Views on other races

  • Dwarves: Shared underground territories often lead to alliances against common enemies.
     

  • Gnomes: Cultural ties and similarities in craftsmanship and magic foster alliances and trade.
     

  • Humans: Varied relations based on individual interactions and shared goals in the surface world or in the depths of the Underdark.

Negative Views on other races

  • Drow: Historical conflicts and territorial disputes in the Underdark make drow common enemies.
     

  • Duergar: Rivalry over resources and clashes in the Underdark lead to animosity between deep gnomes and duergar.
     

  • Mind Flayers (Illithids): Existential threats to all Underdark races, particularly targeting deep gnomes for their intelligence and psionic potential.

Common Gods

  • Callarduran Smoothhands:

    • The god of the svirfneblin, known for his protection and guidance in the Underdark. Callarduran is revered as a patron of craftsmanship, protection from enemies, and community unity.

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Note for clerics: ​

​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!

Roleplaying Tips

As a Svirfneblin, embrace your race's affinity for stealth, cunning, and community unity. Use your superior darkvision and stone camouflage to gain tactical advantages in combat and scouting missions. Roleplay your reverence for Callarduran Smoothhands, drawing strength from your faith and community bonds in the harsh and dangerous Underdark environment. Navigate alliances cautiously, leveraging your race's intelligence and magic affinity while maintaining vigilance against potential betrayals and threats. Embrace the challenges and opportunities presented by your unique abilities and cultural heritage, contributing to your party's success through ingenuity, resourcefulness, and resilience in the face of adversity.

DISCORD SERVER INVITE

  • Discord
  • Vector images by:  upklyak on Freepik

  • Any AI art is used per licensing rights

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