Quaggoth
Quaggoths were tall and bulky humanoids with beast-like features. They had long, shaggy, white hair covering their entire bodies, and some painted their fur to better camouflage into their Underdark homes. They wore no clothing, with the leaders of packs being the exception.
!WARNING!:
As an underdark race, if you visit or live in the surface, please expect aggression if you are caught. If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.
Exceptions exist if there is a DM or event that invites the player to these places
Quaggoths feared no creature. Warlike and vicious, they roamed the Underdark looking for prey. They hated the drow as well as surface-dwelling elves and dwarves. When it comes to Drow, Quaggoths were usually targetted as prey themselves. Attempting to capture them, enslave them, breed them; leveraging their hatred for surface elves.​
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Though they were dangerous hunters, quaggoths were just as often prey for other predators of the Underdark, particularly those like the drow or illithid with magic at their disposal. About half of all quaggoths lived in slavery. Quaggoths could be trained as servants and guards if captured young. Drow sometimes enslaved them as guards and spider handlers, while illithids used them as expendable soldiers. Slavery ground down a quaggoth's will to live, and they were known to exhibit something of a death wish in combat.
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Free quaggoths were nomadic hunters. They changed territories periodically. In each new territory, they claimed a central cave as a lair, leaving treasure with a few guards. The rest of the tribe hunted, returning periodically to rest and change guards. Quaggoth leaders were called jalds, and quaggoth shamans were called thonots and often made use of psionics.
Biological Traits
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Build: Quaggoths are large, muscular humanoid creatures. They possess robust, powerful builds, suited for their role as formidable warriors and hunters.
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Eye Color: Quaggoths typically have dark eyes, ranging from deep brown to black. Their eyes are adapted for their subterranean lifestyle, capable of seeing well in low-light conditions.
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Hair Color: Quaggoths have thick fur covering their bodies, which ranges in color from dark gray to black. Their fur is dense and often coarse, providing protection against the cold and rough environments of the Underdark.
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Skin Color: Quaggoths have thick, leathery skin that ranges from a dark gray to a deep brown color. Their skin is tough and durable, offering additional protection in their harsh underground habitats.
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Distinguishing Features: Quaggoths are powerful, bear-like humanoids with thick, shaggy fur covering their bodies. Their fur can range from dark brown to black or even gray, providing excellent camouflage in their natural underground habitats. Quaggoths have muscular builds, standing upright at about 6 to 7 feet tall (180 to 210 cm). Their eyes are often deep-set and keen, usually in shades of yellow, amber, or dark brown, adapted for low-light conditions. They possess sharp claws and teeth, essential for hunting and defending their territory underground. Quaggoths are known for their ferocity in battle and their primal, tribal societies that value strength and resilience.

Lifespan: Quaggoths mature at a similar rate to humans but can live significantly longer, up to 150 years.
Height: Medium to Large, approximately 180 to 210 centimeters.
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Alignment: Quaggoths are known for their chaotic tendencies, often driven by their primal instincts and survival in the harsh environments they inhabit. They lean towards chaotic neutral or chaotic evil alignments, reflecting their unpredictable and often violent nature.
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Languages: Common, Undercommon
Speed: 4 tiles
Racial Traits
Forgotten Realms site
PERKS
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Specialist: Choose one from these and increase it by +1:
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Strength
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Dexterity
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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Natural Climber:
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Your Athletics skill is increased by 2, and when you climb, it doesn’t cost you twice your movement.
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Poison Immunity:
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Immune to Poison Damage, and “Poisoned” status
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Natural Claws:
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Your Unarmed Strikes do +1 Damage.
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Positive Views on other races
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Gnolls: Similar chaotic nature and predatory instincts make them potential allies in hunting and raiding parties.
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Duergar: Strategic alliances based on shared territory and objectives within the Underdark.​
Negative Views on other races
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Dwarves: Historical enmity due to conflicts over territory and resources in the Underdark.
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Elves: Differences in values and cultures, often leading to skirmishes and distrust.
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Humans: Varied relations, influenced by individual interactions and prejudices against monstrous races.
Common Gods
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Lolth:
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The Spider Queen, a powerful deity worshipped by many Underdark races including some Quaggoths. Lolth represents chaos, deception, and ambition.
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Malar:
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The Beastlord, revered by Quaggoths for his domain over the hunt and savagery.
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Ghaunadaur:
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An ancient deity associated with oozes, slimes, and other dark, subterranean creatures. Worshiped by some Quaggoths for its mysterious and malevolent nature.
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Note for clerics: ​
​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!
Roleplaying Tips
As a Quaggoth, you embody primal strength and fierce independence. Embrace your chaotic alignment and the savage instincts that drive your actions. Roleplay your reverence for dark and powerful deities like Lolth and Malar, influencing your decisions and interactions with others. Use your natural athleticism and keen senses to excel in combat, hunting, and scouting missions. Navigate the complexities of alliances and rivalries in the Underdark, leveraging your race's strengths while remaining wary of potential betrayals and conflicts. Embrace the challenges and opportunities presented by your monstrous appearance and reputation, asserting your dominance in a competitive and dangerous world.




