DRAGONBORN
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
!WARNING!:
If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.
Exceptions exist if there is a DM or event that invites player to these places
The dragonborn drive for honor carried on into the culture of the race. Among dragonborn, the most horrible crime was oath-breaking; honesty was expected whenever a deal was struck. Commitment to a word was expected to be carried out to the letter and all parties in a transaction were held accountable and responsible for failings. Ultimately, those who failed to meet their word were expected to accept the consequences and, in fact, most dragonborn did so. So widespread was this value of honor and honesty that it was commonly believed that dragonborn never broke their word.
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Like dwarves, dragonborn were usually practical about the arts. Few items were created for purely artistic reasons, instead having a functional purpose behind them. Despite this, like the dwarves, dragonborn arts were not at all ugly or mundane in appearance and dragonborn craftsmen took time and care in creating new works. As pieces representative of the skill of a craftsman, dragonborn art pieces often possessed a distinctive flair that was draconic or elemental in nature and they were often embroidered with jewels or precious metals.
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Not all dragonborn art was purely pragmatic in nature, however, and the dragonborn had a love for jewelry as well. Jewelers, gemcutters, smiths, and minters had a respected place in dragonborn society. Ironically, dragonborn often adorned themselves with baubles of all sorts in subconscious imitation of the very same dragons they resented. Like dragons, dragonborn had a craving for precious metals and jewels that could seem like hoarding, though most dragonborn possessed a culturally instilled restraint rather than engaging in the gross overindulgence that many wyrms did.
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Dragonborn had strong military traditions that dated to ancient times, when they used to be soldiers in the ancient wars between dragons. Many of these traditions were related to the founding of their clans, as in these times military discipline a trait needed for survival in a hostile world. Dragonborn were honorable warriors who preferred bold and straightforward tactics, aimed at killing enemies as quickly and as efficiently as possibly. Dragonborn commanders preferred to lead from the frontlines, fighting alongside their troops. Traditional dragonborn weapons included the katana, the katar and the claw gauntlet.
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Because of their position as slaves of the dragon lords for so long, dragonborn did not have a tradition of magic, though they had a significant affinity for certain forms of it. The race's natural abilities were well suited for the path of a warlock, though few dragonborn were willing to actually take up the career since it forced them to deal with powers beyond their control. Some dragonborn warlocks did exist, usually social outcasts or those who had justified it as a form of individuality. Dragonborn arcane spellcasters were, however, far more often wizards or sorcerers, attracted by the often secretive and eccentric ways that both paths involved.
Biological Traits
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Build: Dragonborn are tall and muscular; with a powerful, imposing presence.
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Eye Color: Their eyes are often fierce and draconic, with colors like gold, red, and green.
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Hair Color: Dragonborn do not have hair. Instead, they have scaled heads with prominent crests or horns.
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Skin Color: Their scales come in a variety of colors, usually matching the color of their draconic heritage: red, blue, green, black, white, bronze, brass, copper, gold, or silver.
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Distinguishing Features: Dragonborn possess a draconic appearance with scales, claws, and often a tail. Their facial features are reptilian, and they can breathe elemental energy, akin to their dragon ancestors.
Lifespan: Dragonborn mature quickly, reaching adulthood by 15 and living around 80 years.
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Height: Medium. Dragonborn stand between 190 cm to 210 cm tall.
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Alignment: Dragonborn are often driven by a sense of honor and duty. They can be of any alignment, but many lean towards lawful alignments, reflecting their disciplined nature and strong sense of clan and family.
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Languages: Common and Draconic.
Speed: 4 tiles
Racial Traits
PERKS
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Specialist: Choose one from these and increase it by +1:
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Strength
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Charisma
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Draconic Ancestry:
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Each Dragonborn has a draconic heritage tied to a specific type of dragon, granting them a breath weapon and resistance to a particular type of damage.
- Black = Acid
- Blue = Lightning
- Brass = Fire
- Bronze = Lightning
- Copper = Acid
- Gold = Fire
- Green = Poison
- Red = Fire
- Silver = Cold
- White = Cold
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Breath Weapon: A Dragonborn can use an action to exhale destructive energy. The type of damage and shape of the breath weapon are determined by their draconic ancestry. Useable Once per Long Rest.
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​​Breath Weapon: 3 Tile Cone - 2d6 dmg (Type depends on the heritage) - Dexterity Saving Throw (DC14)
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Adept: 3d6
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Specialist: 4d6
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Damage Resistance: Dragonborn have resistance to the damage type associated with their draconic ancestry, see chart below:​​
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Positive Views on other races
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Other Dragonborn: Kinship and shared heritage make other Dragonborn natural allies.
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Paladins and Clerics of Bahamut: Those who worship Bahamut often find common cause with Dragonborn who share their values.
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Dwarves: The mutual respect for craftsmanship and battle prowess can lead to strong alliances between Dragonborn and Dwarves.
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Adventurers Seeking Justice: Those with a strong sense of justice and honor often align with Dragonborn on quests for noble causes.
Negative Views on other races
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Followers of Tiamat: Dragonborn who follow Bahamut or other good deities often find themselves in opposition to those who worship Tiamat.
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Evil Dragons: The ancient enmity between good and evil dragons extends to their humanoid kin.
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Corrupt Nobles: Dragonborn who uphold honor and justice often clash with those in power who abuse their positions.
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Rival Clans: Intra-Dragonborn clan rivalries can lead to intense conflicts over territory, honor, and resources.
Common Gods
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Bahamut (Platinum Dragon):
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Bahamut is the god of justice, protection, nobility, and honor. He is the patron of good-aligned dragons and Dragonborn who seek to uphold these values.
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Domains: Life, War
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Tiamat (Dragon Queen):
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Tiamat is the goddess of greed, envy, and the embodiment of evil dragons. Dragonborn who follow her are often ambitious and seek power and wealth.
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Domains: Trickery, War
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Kord (God of Strength and Storms):
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Kord is a god of battle, strength, and storms. Dragonborn who value physical might and bravery often worship Kord.
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Domains: War, Tempest
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Note for clerics: ​
​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!
Roleplaying Tips
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Dragonborn are driven by a strong sense of honor and duty, often striving to uphold the values of their draconic ancestors. When roleplaying a Dragonborn, emphasize their disciplined nature, loyalty to their clan or allies, and their unwavering commitment to their ideals. They take pride in their heritage and often seek to prove themselves in battle and through noble deeds. Remember, Dragonborn are proud, honorable warriors who carry the legacy of dragons within them, and their actions should reflect this noble heritage.




