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GOBLIN

Goblins were a race of small and numerous goblinoids common throughout Toril, often living in underground caverns near the surface known as lairs. The race was often, though not always, dominated by other goblinoids, most commonly hobgoblins. Goblins may have, in fact, been initially created by this related race to serve as scouts and infiltrators.

!WARNING!:

If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL. 

Exceptions exist if there is a DM or event that invites player to these places

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Like other goblinoids, goblins often had a short temper, and were more easily provoked than individuals of most other races. They often found it difficult to overcome this short fuse, and had a sense of greed that made it difficult for them to act altruistically. They also generally took sadistic pleasure in exacting revenge once crossed.
 

Young goblins were taught from an early age to rely only on themselves, and that to survive, they needed to be aggressive and ruthless. To a goblin, it didn't seem logical to treat others as well or better than you would treat yourself; rather, they believed in preemptively removing potential rivals before they could become a threat. Expatriated goblins would sometimes try to recreate the circumstances of their culture, preying on the weaknesses of others in non-goblin communities.
 

Despite their generally poor reputation however, not all goblins were dim-witted or evil. Some goblins have risen to become heroes, gaining enough renown to be accepted into the civilized world of other, more commonly good races. Those goblins seeking this path may have found it difficult to overcome their temper and greed, as well as the cultural influence of their brethren, but those who did often found it could be more rewarding, in the long run at least, to serve good rather than to serve evil.

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Goblin society was tribal by nature, generally led by the strongest (and sometimes smartest) around, who normally had access to the best weapons. Leaders among the race often came to power through betrayal or aggression rather than by more peaceful means, or as clerics of the goblin gods. Because of the violent nature of goblin culture, it was not uncommon for goblins to come under the domination of individuals from a larger, more physically powerful culture, most typically larger goblinoids such as hobgoblins or bugbears.

Biological Traits

  • Build: Goblins are small and wiry.
     

  • Eye Color: Goblins usually have yellow, red, or occasionally green eyes, often with a gleam of mischief or curiosity.
     

  • Hair Color: Goblins have coarse hair that ranges from black to shades of brown or gray.
     

  • Skin Color: Goblins have varying shades of green or gray skin tones, occasionally with mottled patterns.
     

  • Distinguishing Features: Goblins have sharp teeth, pointed ears, and often wear crude or scavenged armor and weapons. Their faces are typically marked with expressive features, from wide grins to mischievous sneers.

Lifespan:    Goblins reach adulthood at age 8 and live up to 60 years.

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Height: Small. Goblins typically stand about 100 to 120 cm tall

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Alignment: Goblins tend towards chaotic alignments, valuing personal freedom and cunning over laws and regulations.

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Languages: Common & Ghukliak


Speed: 4 tiles

Racial Traits

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Forgotten Realms site

PERKS

  • Specialist: Choose one from these and increase it by +1:

    • Dexterity

    • Constitution

  • Darkvision:

    • You can see in the dark (unless source of light is present, you see shades of grey)

  • Nimble Escape:

    • You can take the Disengage or Hide action as a bonus action on each of your turns.

  • Beg:

    • A Goblin may persuade others! They gain advantage, as stated prior, on Persuasion/Deception Rolls only in cases where their life may be in jeopardy. This, however, does not protect against No Value of Life actions.

Races goblin.png

Positive Views on other races

  • Hobgoblins: Goblin tribes often ally with larger and more disciplined hobgoblin warbands for protection and mutual benefit.
     

  • Orcs: Goblins sometimes form alliances with orc tribes, sharing a similar love for raiding and warfare.
     

  • Gnolls: Despite their chaotic nature, goblins occasionally ally with gnoll packs due to their shared penchant for mayhem and destruction.

Negative Views on other races

  • Humans: Humans often view goblins as pests or threats due to their raiding tendencies and chaotic behavior.
     

  • Dwarves: Dwarves and goblins frequently clash over territory and resources, exacerbated by their historical enmity.
     

  • Elves: Elves disdain goblins for their destructive tendencies and often stand against them to protect their forests and settlements.

Common Gods

  • Maglubiyet:

    • The chief deity of goblinoids, Maglubiyet is a war god who embodies conquest and martial prowess.
       

  • Hruggek:

    • The deity of violence and combat, revered by goblins for his brutal and aggressive nature.
       

  • Kurtulmak:

    • A god of mining, traps, and survival, Kurtulmak is seen as a protector of goblin-kind against their enemies.

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Note for clerics: ​

​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!

Roleplaying Tips

  •  Embrace your goblin's knack for mischief and survival. Use their small size and cunning to your advantage in combat and social interactions, relying on stealth, traps, and quick thinking to outwit opponents. Consider your goblin's tribal affiliations and how they view larger races and authority figures, whether with distrust, fear, or a desire to prove themselves.

DISCORD SERVER INVITE

  • Discord
  • Vector images by:  upklyak on Freepik

  • Any AI art is used per licensing rights

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