KOBOLD
Kobolds were aggressive, insular, yet industrious small humanoid creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distantly related to dragons and urds.
!WARNING!:
If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.
Exceptions exist if there is a DM or event that invites player to these places
Kobolds were resentful of their short stature and hated members of other races who poked fun at them for this. Most felt as though they ought to compensate for their small size in other ways, such as humor or aggression. They would naturally tend to hate larger creatures, and although they would show respect and obedience if required, they always looked for ways to display their resentment.
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The ultimate goal of the kobold race was to conquer as much land as possible.Where other races considered heroes to be those who enact great feats of strength or military prowess, kobold heroes were those who showed great prowess in trap setting, torture and ambush.
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Kobolds lived in the dark, ideally underground or thick forest, in tribal societies. Their lairs were often overcrowded, although when one tribe became too numerous, it split into numerous smaller ones. The overcrowding eliminated the concept of privacy, so kobolds slept in communal areas where nudity was not regarded as shameful or offensive, even to the opposite sex. Kobolds wore clothing for function or ritual, but not to prevent nudity. The common overcrowding often led to conflict, and two kobolds would fight to settle their differences, although these fights were not usually lethal. This led to a lack of deep-rooted divisions or grievances in kobold society.
They were respectful of authority figures, and would obey diligently, particularly when their ruler was of lawful evil alignment.
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The greatest art for kobolds was trapmaking. The use of invention and cunning in traps was the mark of a good trapmaker. The other art form was the pictorial representation of the tribe's history, created on the walls of a specially created room in every lair. Kobolds enjoyed making jewelry from the gems and precious metals they encountered while mining. They could be possessive about their personal jewelry collections, and much effort was put into crafting beautiful jewelry, unlike other items, which were functional rather than aesthetically pleasing.
Biological Traits
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Skin Color: Kobolds typically have scales in various shades of red, brown, or black. Some may have hues of green or blue, depending on their environment.
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Eye Color: Bright and often reptilian in appearance, commonly red, yellow, or orange.
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Build: Slender and wiry, with a hunched posture and a long, whip-like tail.
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Distinguishing Features: Kobolds possess a draconic appearance with snouts, clawed hands and feet, and small horns. They have sharp teeth and are often seen with makeshift armor and weapons.
Lifespan: Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
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Height: Small. Kobold typically stand about 60 to 75 cm tall
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Alignment: Often lawful evil, due to their rigid social structure and tendency to serve more powerful creatures, such as dragons. However, kobolds can be found with a wide range of alignments.
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Languages: Common, Draconic & YipYap
Speed: 4 tiles
Racial Traits
PERKS
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Specialist: Choose one from these and increase it by +1:
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Dexterity
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Constitution
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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Nimble Fingers:
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Your Sleight of Hand skill is increased by 2
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Trap Savvy:
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You have advantage on saving throws against traps and advantage on Perception and Investigation checks made to detect the presence of traps.
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Positive Views on other races
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Dragons: Particularly chromatic dragons, who often see kobolds as useful minions and servants.
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Lizardfolk: Sharing some reptilian traits and common habitats, kobolds can sometimes form alliances with lizardfolk.
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Goblins: In some regions, goblins and kobolds may team up for mutual benefit, sharing their penchant for traps and ambush tactics.
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Dark Elves (Drow): In certain underground settings, kobolds may find themselves allied with drow, especially if they share common enemies.
Negative Views on other races
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Adventurers: Most adventurers see kobolds as pests or outright threats, leading to frequent conflicts.
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Dwarves: Given their propensity to settle in and mine the same underground areas, kobolds and dwarves often come into conflict.
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Gnomes: There is a historical enmity between gnomes and kobolds, often rooted in territorial disputes.
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Surface Dwellers: Due to their sunlight sensitivity and underground habitat, kobolds often come into conflict with humans, elves, and other surface-dwelling races that invade their territories.
Common Gods
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Kurtulmak
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The primary deity of the kobolds, Kurtulmak is the god of war, mining, and trickery. He is a vengeful and cunning god who embodies the kobolds' desire for survival and cunning nature.
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Domains: War, Trickery
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Tiamat
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The queen of dragons, Tiamat is revered by some kobolds who see her as the ultimate draconic deity. She represents power, greed, and dominance.
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Domains: War, Tyranny
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Gaknulak
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The kobold god of traps and trickery, Gaknulak is worshiped by those who specialize in creating devious traps and snares to protect their lairs.
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Domains: Trickery, Protection
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Note for clerics: ​
​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!
Roleplaying Tips
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Kobolds are often seen as the underdogs of the monster world, but their cunning, resourcefulness, and pack tactics make them formidable in the right circumstances. They are typically found in subterranean lairs, mining operations, or as minions to more powerful creatures like dragons. Kobolds value survival, community, and ingenuity, often relying on traps and ambushes to overcome their physical limitations.




