ELF
(Wood)
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.
!WARNING!:
As a surface race, if you visit or live in the underdark, please expect aggression if you are caught. If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL. Exceptions exist if there is a DM or event that invites player to these places
As a people, wood elves were largely seen as calm and level-headed. Arousing strong emotions in wood elves was not something that was easily done, although many did have a strong aversion for large cities, having lost the passion for urbanization after the fall of Earlann. To wood elves, the trappings of civilization, including the mightiest of fortresses or tallest walls, were transient and impermanent things that would eventually be overcome by the long processes of nature. To many, this attitude seemed condescending, weakening the bonds between wood elves and other races.[5] Additionally, wood elves could sometimes seem off-putting compared to other Tel-quessir, with a gruff manner that made them less charismatic, despite their avowed compassion and humility.
​
Compared with other Tel-quessir, wood elves had a notable disinterest in the arcane arts. To a wood elf, the wizard's spells were little different from the mason's castle walls or the tiller's plow—a means of controlling the natural world, which was contrary to the common ethic of living in harmony with nature rather than trying to dominate it that so many wood elves espoused. As such, wood elven adventurers were more likely to take on careers that did not require the use of arcane magic. In particular, many were drawn to the path of the fighter, the ranger, or the rogue, relying on their natural-born skill to overcome obstacles. Compared with other Tel-quessir very few wood elves went on to become spellsingers or bladesingers.
The one major exception to the wood elven taboo on arcane magic was the arcane archers, who counted among their number several wood elves. Other wood elves from more remote areas were drawn to the ways of the barbarian while many religious wood elves became druids with clerics often seen in much the same light as wizards. Those wood elves who did become clerics might eventually become hierophants. Many wood elven adventurers also became Harpers.
Biological Traits
-
Build: Wood Elves are slender and athletic, with a lithe and muscular physique suited for agility and endurance.
-
Eye Color: Their eyes are often green or brown, reflecting their connection to nature, though amber and hazel are also common.
-
Hair Color: Wood Elves have hair colors ranging from various shades of brown to auburn, and occasionally blond. Their hair often has a slightly wild, unkempt look.
-
Skin Color: Their skin ranges from tan to light brown, often with a hint of greenish or golden undertone.
-
Distinguishing Features: Wood Elves possess sharp, angular facial features with high cheekbones and elongated ears. They often wear practical, naturalistic clothing and have a close bond with nature, evident in their attire and accessories.
Lifespan: Wood Elves mature at the same rate as humans but can live up to 750 years.
​
Height: Medium. High Elves stand between 150 cm to 200 cm tall.
​
Alignment: Wood Elves tend towards neutral and good alignments, valuing balance, freedom, and harmony with nature. However, they can be of any alignment.
​
Languages: Common, Elvish.
Speed: 5 tiles
Racial Traits
Forgotten Realms site
PERKS
-
Specialist: Choose one from these and increase it by +1:
-
Dexterity
-
Wisdom
-
-
Darkvision:
-
You can see in the dark (unless source of light is present, you see shades of grey)
-
-
Keen Senses:
-
Your Perception skill is increased by 2
-
-
Fey Ancestry:
-
Immune to Sleep Magic and You have advantage on saving throws against being charmed
-
-
Elf Weapon Training:
-
Proficiency with longswords, shortswords, shortbows, and longbows.
-
-
Mask of the Wild:
-
Wood Elves can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
-

Positive Views on other races
-
Other Elves: Kinship with High Elves, Dark Elves (extremely rarely), and other elven subraces due to shared heritage.
-
Humans: Especially those who respect nature and seek harmony with the natural world, such as druids and rangers.
-
Dwarves: Though sometimes grudgingly, Wood Elves and Dwarves often unite against common threats like orcs and goblinoids.
-
Gnomes: Especially forest gnomes, with whom they share a love for nature and trickery.
-
Halflings: Peaceful and friendly, halflings often get along well with Wood Elves due to their mutual love for nature and simple living.
Negative Views on other races
-
Orcs: Historically antagonistic due to their chaotic and destructive nature, often clashing with the orderly and refined High Elves.
-
Goblinoids: Regular conflicts over territory and resources, with goblins, hobgoblins, and bugbears posing constant threats.
-
Drow (Dark Elves): A deep-seated enmity rooted in their divergent paths and opposing values.
-
Undead: Wood Elves' reverence for life and natural beauty makes them staunch opponents of undead creatures.
-
Evil Dragons: Particularly those that threaten their lands and people, such as black, green, and red dragons.
-
Humans: Those who disrespect nature or seek to exploit the forests, leading to conflict with Wood Elves who defend their homes.
Common Gods
-
Rillifane Rallathil:
-
The Leaflord, god of nature, patron of Wood Elves. He is worshiped as the protector of forests and nature.
-
Domains: Nature, Life
-
-
Solonor Thelandira:
-
The god of archery, hunting, and survival, Solonor embodies the skills and spirit of the Wood Elves.
-
Domains: Nature, War
-
-
Erevan Ilesere:
-
The elven trickster god, Erevan, represents mischief, change, and luck. He is often worshiped by those who value freedom and unpredictability.
-
Domains: Trickery, Chaos
-
-
Corellon Larethian:
-
While primarily revered by High Elves, Corellon is also honored by Wood Elves as the creator of their race and patron of arts and magic.
-
Domains: Arcana, Light, War
-
​
​
​
Note for clerics: ​
​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!
Roleplaying Tips
As a Wood Elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. Play through that personal connection to the Nature and that need/task to protect it from harm. Make the lands your own hunting grounds or territory that only you know how to travel safely.




