ORC
Orcs had poor temperaments and were given to anger more easily than some races. Easily offended and impatient, orcs generally preferred violent solutions and rarely considered multiple ways of approaching a problem. However, in spite of this, many orcs were excellent at getting results, since they were creatures of action, not thought.
!WARNING!:
If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.
Exceptions exist if there is a DM or event that invites player to these places
Traditional orcish culture was extremely warlike and when not at war they were usually planning for it. Most orcs approached life with the belief that to survive, one had to subjugate potential enemies and control as many resources as possible, which put them naturally at odds with other races as well as each other. This belief was spurred in part by Gruumsh and his pantheon, which taught that all races were inferior to the orcs.
Most orcs were part of a confederation of tribes, loosely held together by a despotic chieftain. Bands within these alliances might wander far from their homelands, but continued to greet those orcs who belonging to the same tribal network as kin.
Eyes of Gruumsh were orcs specially tied to the one-eyed god and offered sacrifices, read omens and advised tribes on Gruumsh's will.
Orc bloodragers were champions of their tribe, who used primal strength and ferocity to overcome their enemies. Most were bodyguards or lower-ranking chiefs within the tribal structure.
Male orcs dominated most orcish societies and females were usually, at best, prized possessions and little better than livestock at worst. Male orcs prided themselves on their number of wives and sons, as well as their scars from battle and rituals. Orcs also prized the possession of slaves, though relatively few owned them.
Most orcs didn't build cities of their own, instead relying on those left behind by others and improving their fortifications or operating out of small camps and dens, often in natural caves. Orcs managed ironwork on their own, as well as stonework, though their tools were often inferior to those of more disciplined races.
Biological Traits
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Build: Orcs are muscular and robust.
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Eye Color: Orc eyes are usually shades of red, brown, yellow, or amber.
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Hair Color: Orc hair is coarse and usually black or dark brown, occasionally with shades of gray or green.
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Skin Color: Orc skin tones range from light gray to shades of green or even brown, often with a rough, leathery texture.
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Distinguishing Features: Orcs are known for their formidable physical presence, with pronounced tusks, prominent brows, and a generally aggressive demeanor. Their tribal tattoos, scars, and ritualistic piercings further distinguish them within their clans.
Lifespan: Orcs reach adulthood at age 12 and live up to 50 years.
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Height: Medium. Orcs typically stand about 180 to 205 cm tall
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Alignment: Orcs typically lean towards chaotic alignments, valuing strength, honor, and tribal loyalty. While many are seen as chaotic evil due to their warlike nature, individual orcs can vary widely in alignment.
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Languages: Common & Orcish
Speed: 4 tiles
Racial Traits
PERKS
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Specialist: Choose one from these and increase it by +1:
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Strength
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Constitution
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Aggressive.
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As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.
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Powerful Build:
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You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
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Relentless Endurance.
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When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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Positive Views on other races
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Goblins and Hobgoblins: Orcs often form alliances with goblins and hobgoblins due to shared goals of conquest and raiding.
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Giants: Some orc tribes ally with giants for their strength and power, especially in large-scale conflicts.
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Evil-aligned Deities: Orcs aligned with evil deities often find common cause with other evil races in their quest for dominance and conquest.
Negative Views on other races
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Humans and Dwarves: Orcs frequently clash with humans and dwarves over territory, resources, and ideological differences.
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Elves: Orcs and elves have a long history of enmity, driven by cultural and racial prejudices as well as territorial disputes.
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Paladins and Good-aligned Adventurers: Orcs are often targeted by paladins and adventurers aligned with good deities or causes, seeking to rid the world of orcish raids and violence.
Common Gods
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Gruumsh:
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Chaotic evil god of orcs, known as the One-Eyed God. Gruumsh demands absolute loyalty and promotes conquest, strength, and the destruction of enemies.
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Luthic:
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Lawful evil goddess of fertility, orc mothers, and survival. Luthic represents the nurturing and protective aspects of orc society.
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Bahgtru:
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Neutral evil god of strength and combat. Bahgtru is revered for his brute force and is often invoked by orc warriors seeking martial prowess.
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Ilneval:
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Lawful evil god of strategy and warfare. Ilneval is respected for his tactical wisdom and leadership skills among orc war chiefs.
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Note for clerics: ​
​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!
Roleplaying Tips
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Embrace the stoic and resilient nature of mountain dwarves. Play up their strong sense of duty and commitment to their clans and mountain strongholds. Show their fierce loyalty to allies and their unwavering determination in the face of adversity. Navigate social interactions with a straightforward and pragmatic approach, while also demonstrating their deep reverence for craftsmanship and their innate curiosity about the natural world.




