GENASI
(Air)
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water — these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
!WARNING!:
As a surface race, if you visit or live in the underdark, please expect aggression if you are caught. If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL. Exceptions exist if there is a DM or event that invites player to these places
Most air genasi are descended from djinn, air genies, though other origins exist, and the touch of the elemental power of wind and air shapes the genasi physique. Like all genasi, the exact appearance of an air genasi varies from individual to individual. Compared with other genasi, air genasi are often slightly quicker, but also somewhat physically weaker.
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However, just as the wind may vary in strength and temperature, so do air genasi vary in appearance and a few have other distinguishing features. Some have light blue or pale white skin or similarly colored hair. Other strange features may include unusually cool flesh, a voice that carries over the wind, a whistling sound that follows quick movement, or even a slight breeze that seems to follow the genasi.
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Air genasi are fast and free-willed, even for other genasi, and in some ways represent many of the stereotypes about genasi in general. For instance, while most genasi see one another as parts of a larger family this is particularly true for air genasi, and the bloodlines of many air genasi are so old and so untraceable that air genasi, as a whole, tend to view one another as cousins—even air genasi they've never met before. Likewise, though this bond of kinship is strong, it is also highly competitive, another trait which is typical of all genasi, but particularly true for air genasi.
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Air genasi, regardless of whether or not they're actually related, tend to view all other members of their subrace as part of a larger extended family. However, in spite of this, air genasi are still fiercely independent and view one another through a competitive lens. Unlike the members of some races, who might feel inclined to help others of their race, air genasi feel no such compunction and see the weakness of other genasi as a reaffirmation of their own worth.
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The powerful drive and strong willed nature of air genasi makes them in some few cases, excellent leaders. These charismatic individuals band together form mercenary companies, arcane cabals, or mercantile groups. Some of these groups, made up entirely of air genasi, even take air genasi from human parents to raise them amongst their own kind. Since many such groups fall apart within a year these children often end up living with just one or two of the band and develop a sense of community that, prior to the transplantation of Akanûl during the Spellplague, was fairly unusual amongst genasi.
Biological Traits
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Build: Air Genasi are usually slender and agile. Their bodies often have a light, almost ethereal quality to them.
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Eye Color: Their eyes are often shades of blue, gray, or white, sometimes appearing as if a storm or mist swirls within them.
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Hair Color: Air Genasi hair can be a variety of colors but often appears white, silver, or light blue. It may move as if stirred by an invisible breeze.
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Skin Color: Their skin tones range from pale blue to light gray, often with a faint, shimmery quality.
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Distinguishing Features: Air Genasi often have features that evoke the sky and wind, such as constantly moving hair, skin that seems to shimmer like a mirage, and a light, airy voice. Their presence is often accompanied by a faint, breezy sensation.
Lifespan: Air Genasi mature at the same rate as humans and live up to 120 years.
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Height: Medium. Air Genasi stand between 150 cm to 180 cm tall.
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Alignment: Air Genasi tend to be more chaotic due to their elemental nature, valuing freedom and flexibility. They can be of any alignment but often lean towards chaotic good or chaotic neutral.
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Languages: Common and Primordial.
Speed: 4 tiles
Racial Traits
Forgotten Realms site
PERKS
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Specialist: Choose one from these and increase it by +1:
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Dexterity
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Constitution
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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Unending Breath:
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You can hold your breath indefinitely while you’re not incapacitated.
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Mingle with the Wind.
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You know the shocking grasp cantrip. Starting at Novice level, you can cast the feather fall spell with this trait, without requiring a material component. Starting Adept level, you can also cast the levitate spell with this trait, without requiring a material component. Once you cast feather fall or levitate with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
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Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (It will grab the highest one from those three).
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​Lightning Resistance:
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You have resistance to lightning damage.
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Positive Views on other races
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Other Genasi: Kinship with Earth, Fire, and Water Genasi due to their shared elemental heritage.
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Elves: Particularly Wood Elves and High Elves, who appreciate the Air Genasi's connection to nature and magic.
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Aarakocra: These bird-like humanoids share a love for the skies and freedom, making them natural allies.
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Humans: Especially those who value exploration and adventure, such as rangers and druids.
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Gnomes: Their inventive nature and curiosity often align well with the Air Genasi's love for freedom and innovation.
Negative Views on other races
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Earth Elementals: Due to their opposing elemental nature, conflicts may arise.
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Dwarves: Particularly those who revere the earth and find the Air Genasi's flighty nature troublesome.
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Fire Genasi: Though not always adversaries, the conflicting elements can lead to friction and rivalry.
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Storm Giants: While not always enemies, Storm Giants may see Air Genasi as lesser beings trying to claim dominion over the skies.
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Evil Sorcerers or Wizards: Those who seek to exploit the elemental power of Air Genasi for their own ends.
Common Gods
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N/A
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Note for clerics: ​
​​- Due to the limited amount of subclasses in the server, the domain of the worshipped god does not need to perfectly match up. Make sure it makes sense!
Roleplaying Tips
Air Genasi are beings of freedom and movement, often feeling at odds with rigid structures and confined spaces. When roleplaying an Air Genasi, emphasize their love for the open sky, their need for freedom, and their ever-changing nature. They might come across as whimsical or capricious, but they possess a deep connection to the element of air, granting them unique abilities and perspectives. Embrace their free-spirited nature, and let it guide your interactions and decisions.




