AASIMAR
(Fallen)
An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen-a group of aasimar whose inner light has been replaced by shadow.
!WARNING!:
If you enter the Underdark Lolthite Temple or the surface Shevarash Temple as someone against their dogma and get caught, it will be considered NVL.
Exceptions exist if there is a DM or event that invites player to these places
Most aasimar grew up cautious around others and, like tieflings, were sometimes misunderstood, though never to the hateful extent many of the fiendish bloodlines were. Even those raised by understanding parents could not escape their strangeness, or the curiosity (or even fear) that their unique nature sometimes provoked. Many aasimar even suffered prejudice, something that deeply hurt the soul of the aasimar in question since most had an inherent bent towards empathy for others.
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Aasimar preferred to keep a low profile in public, as not to draw the attentions of evil cultists, fiends, or other beings that wished to strike them down because the their celestial nature. An aasimar would abandon the low profile if it meant striking openly at evil, though never at the expense of endangering the innocent.
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Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
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Some aasimar were marked by some form of darkness in their lives, that tarnished their inner light. In most instances these fallen aasimar were either influenced by some evil power in their youth, or they themselves had turned to the ways of evil.
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Fallen aasimar typically possessed greater strength than their other celestial-blooded kin. Once per day, they could release the divine energy stored deep within them to form an aura of necrosis around them for a single minute. This effect was so horrific that it often caused others to run away in terror.
Biological Traits
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Build: Fallen Aasimar are usually of medium build. They have a strong and imposing presence.
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Eye Color: Their eyes can be any color but often glow faintly with an eerie light, particularly when their emotions run high.
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Hair Color: Hair color ranges from dark shades like black or deep brown to silver or white, often with a slightly metallic sheen.
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Skin Color: Their skin tones vary widely, from light and fair to dark and dusky. However, it is often tinged with a grayish or ashen hue that hints at their celestial heritage tainted by darkness.
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Distinguishing Features: Fallen Aasimar typically have a somber, haunting beauty. Their celestial ancestry is evident in their features, but a sense of sorrow or anger often marks their expressions. They may have faint, dark markings on their skin that resemble tattoos or scars. When they activate their necrotic shroud, they manifest spectral, skeletal wings and a menacing aura.
Lifespan: Aasimar mature at the same rate as humans but can live up to 160 years.
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Height: Medium. Protector Aasimar stands between 170 cm to 200 cm tall.
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Alignment: Fallen Aasimar are often driven by personal turmoil and can be of any alignment, though many tend towards neutral or evil alignments due to their fall from grace.
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Languages: Common and Celestial.
Speed: 4 tiles
Racial Traits
Forgotten Realms site
PERKS
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Specialist: Choose one from these and increase it by +1:
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Strength
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Charisma
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Darkvision:
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You can see in the dark (unless source of light is present, you see shades of grey)
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Healing Hands:
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As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus (2, 2, 3, 4). The creature regains a number of hit points equal to the total rolled.. Once you use this trait, you can't use it again until you finish a long rest.
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Necrotic Shroud:
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Starting at Novice level, they can use a bonus action to unleash the divine energy within themselves, causing their eyes to turn into pools of darkness and two skeletal, ghostly flightless wings to sprout from their back. Their transformation lasts for 1 turn and costs a bonus action. During it, they emanate an aura of menace, causing creatures within 2 tiles radius to make a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. This may be used once per Long Rest.
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Celestial Resistance:
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Resistance to Radiant & Necrotic damage.
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Positive Views on other races
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Tieflings: Both Tieflings and Fallen Aasimar have infernal or celestial blood that sets them apart, creating a mutual understanding of outcast status.
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Warlocks: Especially those who have made pacts with dark entities, seeing kindred spirits in Fallen Aasimar.
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Shadow Sorcerers: Those who draw power from the Shadowfell may find common cause with Fallen Aasimar.
Negative Views on other races
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Paladins and Clerics of Good Deities: They often see Fallen Aasimar as fallen angels in need of redemption or destruction.
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Celestial Aasimar: There may be tension or outright hostility between Fallen Aasimar and their still-pure counterparts.
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Devout Followers of Light-Aligned Deities: They oppose the Fallen Aasimar’s alignment and actions, seeing them as a threat to their ideals and missions.
Common Gods
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The Raven Queen:
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The goddess of death, fate, and winter, often revered by Fallen Aasimar who seek to understand their destiny or come to terms with their fall.
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Shar:
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The goddess of darkness and loss, worshiped by those who embrace their darker nature and seek power through shadow.
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Bane:
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The god of tyranny and fear, followed by Fallen Aasimar who wishes to assert dominance and control over others.
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Roleplaying Tips
Fallen Aasimar are complex characters torn between their celestial heritage and the darkness within them. Play on this inner conflict, allowing it to influence their decisions and interactions. They might struggle with their past and the expectations placed on them, or they might embrace their fall and seek to carve out their destiny. Their presence in a party can be a source of tension or a powerful motivator, depending on how they view their companions and their goals.




